The Basics
Last updated
Last updated
All products require HTTP requests to be enabled for license checking. Disabling HTTP requests does not allow you to bypass license checks, but instead your products will self-destruct.
Follow the step-by-step guide below to learn howto enable HTTP requests in your game.
Open Game Settings from the Ribbon.
Go to the Security tab.
Enable "Allow HTTP Requests".
Click Save at the bottom right of the Game Settings window, and you're done!
This section is only for those who have designated any Model
, Folder
, or Script
as a sandboxed container in their scripted product. For more information, please click here.
For every sandboxed container, here are some capabilities that we highly recommend allowing to ensure that your product can function correctly.
RunClientScript - LocalScript
or Script
with a RunContext
value of Client
is allowed to execute on the client
RunServerScript - Script
with a RunContext
value of Server
is allowed to execute on the server
AccessOutsideWrite - Script is allowed to fetch and receive instances from outside the sandboxed container
AssetRequire - Script is allowed to call require
with an asset ID
CreateInstances - Script can create new instances using Instance.new
, Instance.fromExisting
, or Instance:Clone()
Basic - Access to simple instances and essential building blocks
Audio - Access to instances related to audio APIs
Network - Access to HTTP networking APIs
Physics - Access to instances related to physics
UI - Access to instances related to user interfaces
Environment - Access to instances related to the control of how the environment is displayed
RemoteEvent - Access to instances for internal networking operations